{"title":"GMT Games","description":"GMT Games is a publisher of strategy games, war games, and euro games since 1990, games that are rich in strategy and theme.","products":[{"product_id":"won-by-the-sword","title":"Won by the Sword","description":"\u003cp\u003eThe war raged across Germany from 1618 to 1630 with the Habsburg, Holy Roman Emperor retaining the upperhand. Then the tide of war changed when King Gustav Adolf of Sweden, the \"Lion of the North,\" revitalized the cause of the Protestant princes of Germany. Bankrolled by France, the Swedes pushed their advantage towards the Emperor's most valuable ally, Maximilian of Bavaria. Though Catholic, France sought to keep the power of the Habsburgs in check by financially supporting the Swedish King.\u003c\/p\u003e\n\u003cp\u003eFrom 1632 to 1648, Bavaria and the surrounding area became a crucial battlefront to knocking Bavaria out of the war. The Swedes enjoyed success until fate removed their King and their over-extended forces could not hold onto their gains. After the Swedes suffered a sharp defeat at Nördlingen in 1634, France was forced to play a more active role or lose all she had paid for. A series of seesaw campaigns ensued as the French Armée d'Allemagne secured crossings of the Rhine and pushed the war back into the heart of Bavaria. The area became the proving ground of the greatest generals of the age - Turenne, Condé, Mercy, de Werth. Neither side possessed a clear superiority of forces so it was a dangerous game of cat-and-mouse, march, counter-march, siege, and surprise attacks. After several years, a combined French-Swedish campaign finally broke the back of the Bavarians in 1646 and Maximilian made a separate peace. It did not last long; after a year he reluctantly rejoined the Imperial cause. Repeating the winning combination of 1646, the French-Swedish army ended Maximilian's enterprise at Zusmarshausen in 1648.\u003c\/p\u003e\n\u003cp\u003eWon by the Sword is the first game in Ben Hull's Great Campaigns of the Thirty Years War series. It is a two-player game of operational warfare in the 17th Century. Armies maneuver on a point to point map of Southern Germany based on the road network available at the time. Each game is centered around a major battle or full campaign season. A Turn is a month divided into a variable number of impulses. Each army has a hand of Campaign Cards that control the amount of activity it may perform, the supplies it must expend, and a special action. Each impulse features one card play per army. Forces are concealed off map so players are faced with limited knowledge of the enemy. The major activities are maneuver, foraging, besieging fortifications, and an occasional battle. Won by the Sword is a low-complexity game with emphasis on the players maneuvering their forces, but many decisions await. The low rules complexity allows each player, rather than being encumbered with rules, to focus on choices regarding how to manage his campaign.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12400346103874,"sku":"817054010615","price":59.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/11_won_by_the_sword.jpg?v=1527694055"},{"product_id":"1914-offensive-a-outrance","title":"1914  Offensive a Outrance","description":"\u003cp\u003e1914, Offensive à outrance, The Initial Campaigns on the Western Front in WWI realistically covers the battles fought in Belgium, France, and Germany during the first months of World War One.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e1914, Offensive à outrance (translation: Offensive to excess) is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map. The map encompasses the entire theater of war from the English Channel to the Swiss Border. The game system used is a streamlined derivative of the 1914, Twilight in the East system, modified to speed play, with care not to lose focus on those aspects of warfare that made the opening stages of WWI so unique. This game system, in conjunction with the accurate map, allows the German advance to be conducted along historical routes with the eminent “Open Flank” present (instead of units strung out from map edge to map edge). The Allied player has an opportunity to recreate a “Miracle of the Marne” type victory or to stop the Germans earlier. Likewise, the German player has a chance to change history and defeat the Allies’ armies in 1914.\u003c\/p\u003e\n\u003cp\u003eThe Grand Campaign scenario covers the period from the fall of Liege on August 16th to exhaustion at Ypres in mid-November. Two shorter scenarios, The Battle for Lorraine (a learning scenario) and From the Marne to Stalemate are also provided.\u003c\/p\u003e\n\u003cp\u003e1914, Offensive à outrance is a playable “Monster Game” designed with the expressed goal that the majority of the game can be completed by four dedicated players in one five-day long Expo. The 24-page rules booklet is concise, well written and organized. The game is exciting and gives wonderful insights into one of the most important campaigns of the twentieth century. The result is that 1914, Offensive à outrance is a game that the “WW1 enthusiast” must have and that a gaming connoisseur will enjoy.\u003c\/p\u003e\n\u003cp\u003eY1\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12400352886850,"sku":"817054010479","price":194.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/40_1914_offensive_a_outrance.jpg?v=1527694088"},{"product_id":"stalins-war","title":"Stalin's War","description":"\u003cp\u003eFrom Ted Raicer the award-winning designer of Paths of Glory and World War II: Barbarossa to Berlin comes a fresh new look at the most titanic and brutal land campaign ever waged, the war between Hitler's Germany and Stalin's Soviet Union. Stalin's War is a unique card-driven, hex-based game, a combination that allows players to experience a broad range of strategic and tactical options as they maneuver their forces across a large hex map that stretches from Berlin to the Urals. Stalin's War allows player to recreate WWII's greatest battles of encirclement as Axis Armies and Panzer Corps clash with Soviet Fronts and Armies on a front a thousand miles wide. Simple but effective rules allow you to use your mechanized forces to blitz the enemy's front line and exploit deep into your opponent's rear. Can you as the Soviets survive the slashing Panzer attacks of Operation Barbarossa and Case Blue in 1941 and 1942? Can you as the Axis player stand against the crushing Soviet Deep Battle operations that destroyed Army Group Center in 1944? Stalin's War will test both player's operational skills to the limit. But there is more to Stalin's War than directing your forces on the map. Both sides have their own deck of 55 cards, needed to launch offensive operations, mobilize their forces, replace losses, introduce new weapons, and deal with the larger strategic context of a World at War. Card Events include combat leaders, weapons (from German Tiger Tanks to patriotic Soviet mice nibbling the electrical wiring of the panzers), the 1944 Warsaw Uprising, Manstein's Backhand Blow, Stalin's and Hitler's meddling, the Battle of the Bulge, and much more. Stalin's War allows players to combine the best of WWII operational play with the strategic depth and tactical chrome of a card driven design. A genuine new look the the most important theater of WWII, this is a game you want to play again and again.\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12400352919618,"sku":"BoardStalinsWar","price":77.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/41_stalins_war.jpg?v=1527694089"},{"product_id":"war-galley","title":"War Galley","description":"\u003cp\u003eWar Galley is the seventh volume in the multi-award winning Great Battles of History (GBoH) series, but the first to venture entirely into the waters of the Mediterranean Sea. It is also the first historical boardgame published, in two decades, to address galley warfare. As such, GMT's War Galley is almost a complete history for this era of war at sea. What is best about War Galley is how easy it is to play-- the rules are about half the length of the usual GBoH game-- and that means that most battles can be complete in several hours, at the most. The battles themselves, cover all aspects of galley tactics, from the line against line of big ships at Salamis (Cyprus), to the Chase, Turn and Fight of Chios, to the Line Astern vs. Line Abreast at Side, to probably the most unusual of all ancient battles, the Roman arrowhead against the Carthaginian Lines Astern at Drepanum in 249 B.C. War Galley wars and battles covered by the scenarios are: Ionian Revolt- Lade, 494 BC Peloponnesian War- Arginusae, 406 BC The Silician Wars- Catana, 397 BC The First Successor War- Salamis, 306 BC (Cyprus) The First Punic War Ecnomus, 256 BC Drepanum, 249 BC Aegatian Islands, 242 BC The Macedonian Wars- Chios, 201 BC The War with Antiochus Side, 190 BC Myonessus, 190 BC The Civil War Tauris, 47 BC Naulochus, 36 BC Actium, 31 BC\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12400358916162,"sku":"BoardWarGalley","price":79.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/78_war_galley.jpg?v=1527694137"},{"product_id":"combat-commander-battle-pack-4-new-guinea","title":"Combat Commander: Battle Pack #4 New Guinea","description":"\u003cp\u003eThe new maps depict specific locations in New Guinea: the beachhead at the base of Mt Vulcan across from Rabaul, the village of Oivi, a high-mountain ridge overlooking Eora Creek, a strongpoint on the Soputa-Sanananda Road, the edge of the airstrip at Wau, and one of the crossings of the Driniumor River near the Afua Trail.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12400359309378,"sku":"817054011865","price":39.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/83_combat_commander_battle_pack_4_new_guinea.jpg?v=1527694142"},{"product_id":"combat-commander-battle-pack-5-the-fall-of-the-west","title":"Combat Commander: Battle Pack 5 - The Fall of the West","description":"\u003cp\u003eCombat Commander: Battle Pack #5 â Fall of the West is the fifth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack shifts to actions in France, Belgium and Norway from late April to June 1940, looking at critical moments in this brief span where the forces of both sides tested each other sorely. To reflect this, the scenario special rules are designed to make the Allied Minor hand exhibit flexibility (which was demonstrated whenever higher echelon interference was reduced). CCâFall of the West features twelve new scenarios printed on cardstock as well as ten new maps. Special experimental AFV Rules are featured in four of the scenarios where tanks are facing infantry in settings that reveal how the doctrines, armaments and countermeasures were still early in development. While unfettered races by companies of tanks across the countryside remain a landmark image of the blitzkrieg, we found many instances of a more tentative level of engagement, suitable for our attempt at capturing an unusual element in the CC scope â TANKS! The new maps depict specific locations in France, Belgium and Norway, which have been located and specifically verified (from the sky, maps and in texts). The player will discover the actual names of roads and other terrain features as a reminder of the reality of the events. The scenarios included in CCâFall of the West are: 74 â âSturmgruppe Granitâ starts with the daring glider landings on top of Fort Eben Emael and serves as the opening to the Fall of the West, 10 May 1940; 75 â âSturmgruppe Betonâ set near Maastricht, Belgium with another element of the glider landings facing fierce counterattack by Belgian forces , 10 May 1940; 76 â âA Most Gallant Dirty Little Impâ, set at the Dyle River, Belgium, featuring heroic leadership by the first winner of the Victoria Cross in WW2, 15 May 1940; 77 â âThe Crucible of Fireâ set at Petegem, Belgium, during the early tactical withdrawal of the BEF â features the Bren Carrier, 21 May 1940; 78 â âBy These Deeds They Shall Be Knownâ set in Cassel, France during the desperate rearguard work by the BEF to protect the Port of Dunkirk, 27 May 1940; 79 â âBattering Ram at Kvamâ set in the Gudbrandsdal Valley in Norway with valiant British defenders facing heavy German assault by tanks and bombers, 26 April 1940; 80 â âBitter Isthmusâ set at the French frontier town of MonthermÃ, showing that locally the French were equal to the test set before them, 14 May 1940; 81 â âThe Bottleneckâ set near Sedan, France in a fluid seesaw moment during the swift German advance â features the FCM 36, 14 May 1940; 82 â âHidden Guns Lash Outâ set at the outskirts of Gembloux, France, where defiant, capable defenders held off a major German assault â features the PzKfw III, 14 June 1940; 83 â âThrust in the Dustâ covers the zenith of the heroic French anti-tank defense of Gembloux, facing waves of German armor, 15 June 1940; 84 â âSeize the Canalâ set at ChÃteau-Porcien, France on the River Aisne, with a heavy urban assault by German forces seeking to breech the river line, 9 June 1940; 85 â âThe Striking Hammerâ features a major armored counterattack against the German-held positions at Perthes, France â features the Char B1bis, 10 June 1940; NOTE: CCâFall of the West is not a complete game and requires ownership of Combat Commander: Europe and Combat Commander: Mediterranean to play.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12400407609410,"sku":"817054010417","price":54.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/652_combat_commander_battle_pack_5_the_fall_of_the_west.jpg?v=1527694792"},{"product_id":"combat-commander-battle-pack-1-paratroopers","title":"Combat Commander: Battle Pack 1 - Paratroopers","description":"\u003cp\u003eCombat Commander: Battle Pack #1 â Paratroopers is the first of what will be many themed collections of scenarios for use with the Combat Commander: Europe series of games. The theme of this first Battle Pack is focused on the exploits of American, German and even Russian Airborne forces. CCâParatroopers features eleven new scenarios printed on cardstock, as well as four new maps. Future Battle Packs will be similarly structured and may also include new counters or new cards â with themes such as âStalingradâ, âPartisansâ and âDesert Ratsâ to name just a few. COMPONENTS: 2 17\" x 22\" 2-sided color mapsheets 6 2-sided Scenario Cards The scenarios included in CCâParatroopers are: âFields of Fireâ and âFields of Bloodâ set at Lanzerath, Germany, 16 December 1944 â both the morning and the afternoon attacks (using a new map #25); âTurnbull Turns âemâ at Neuville-au-Plain, France, 6 June 1944 (using a new map #26); âCarentan Causewayâ at Carentan, France, 10 June 1944 (using a new map #27); âNo Ingouf Aroundâ at Carentan, France, 11 June 1944 (using a new map #28); âOperation Repulseâ at Bastogne, Belgium, 27 December 1944; âRed Skies at Nightâ at Veliki Bukrin Bridgehead, Russia, 25 September 1943; âBlizzard Baptismâ at Flamierge, Belgium, 4 January 1945; âLook Mom, No Tanks!â near Trois Ponts, Belgium, 24 December 1944; âWe Go!â at St. Mere Eglise, France, 6 June 1944; âEncircled at Hill 30â at Caponnet, France, 8 June 1944. NOTE: CCâParatroopers is not a complete game and requires ownership of Combat Commander: Europe to play.\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12400427827266,"sku":"BoardCombatCommander1Paratroopers","price":29.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/920_combat_commander_battle_pack_1_paratroopers.jpg?v=1527695075"},{"product_id":"battle-line","title":"Battle Line","description":"\u003cp\u003eBattle Line is a two-player card game built around the theme of warfare during the age of Alexander the Great. Battle Line features 60 full-color Rodger MacGowan\/Mark Simonitch cards depicting the prominent formations of the period (War Elephants, Heavy Cavalry, Phalanx, etc.) and 10 full-color tactics \"wildcards\" that give players extra flexibility and choices and help make each new battle wildly different from the last. Battle Line takes about 30 minutes to play. To win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions. How will you muster your battle line? Will you use your elephants to trample a hole in the enemy front, or send Alexander to the front to win a critical flag? Maybe you'll dispatch the Companion cavalry to lead or reinforce a crucial point in the line, or perhaps you\"ll rely on your spies to determine the enemy\"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances. In Battle Line, you and your opponent lead the combined arms of the greatest units of the era. Will you, like Alexander, reign supreme? Play Battle Line, and find out. Designer: Reiner Knizia \u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12400433725506,"sku":"817054010226","price":39.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/958_battle_line.jpg?v=1527695119"},{"product_id":"iron-and-oak","title":"Iron \u0026 Oak (American Civil War)","description":"\u003cp\u003eIron and Oak is game of ship-to-ship combat set during the American Civil War. As a tactical representation of naval warfare, each of the ships is accurately modeled for offensive capability including gunnery, ramming and spar torpedoes; for defensive capability including damage and five distinct armored or wooden hit locations; and for maneuverability, crew size and draft. You command 70 famous ships of the era, including the Union: Onondaga, Tecumseh, Winnebago, Monitor, Osage, Minnesota, Brooklyn, Hartford, Essex, Carondolet, Kearsarge, Ossipee, Queen of the West, Iroquois, Spuyten Duyvil; and the Confederate: Tennessee, Virginia, Atlanta, Palmetto State, Arkansas, Albemarle, Alabama, Florida, General Beauregard, Sumter; and many more. Many of the 14 scenarios, in this easy-to-learn game, are playable in an hour or less. Included are 13 historical and 1 hypothetical engagements featuring Hampton Roads, Mobile Bay, Trentâs Reach, Wassaw Sound, the duel between Alabama and the Kearsarge, and the saga of the Arkansas, which may be played as three individual scenarios or as a linked mini-campaign. In addition, forts bristling with guns make their appearance to challenge the will of the ship captains. If that was not enough to heat things up, scenario based optional rules add a few interesting âwhat ifâ situations to expand on play. If you are interested in commanding your own fleet, Iron and Oak includes a standalone campaign module where player selected forces fight it out in the many rivers, bays, inlets and costal areas. The campaign game recreates the brown water actions, typical of the period, in a series of randomly generated battles. As play progresses, the players do not know the exact length of the campaign or the specific mix of the battles. Players must not only manage the unfolding battles, but must also strategically allocate resources and repair and refits their ships. The 16 card Navy Yard deck is used to plot a course through and influence the challenges of the campaigns. Two or more players battle it out on an 22â x 34â map that features an area movement grid. This simple approach controls ship movement as well as all combat action. Gone are the long periods of inaction, typical of ACW tactical naval games, as these early steam-era ships struggled to maneuver into battle. This innovative game system places the emphasis on quick action and tactical decision making. The 50 Action Cards are used to assist and enhance play, not drive it. Each time you battle it out, whether in a scenario or campaign game, the action unfolds in a very different manner. Do you wish to employ hot shot or incendiary shells? Is now the best time to rapid fire or is it wise to maneuver and ram? Should you allocate part of the crew as a repair party? Is that enemy ship going to maneuver into your torpedo (mine) field? These and many other possibilities exist through the play of the action cards. Or, you may decide to not play any action cards at all and just maneuver and shoot. You control how and when the action will unfold. Â At its core Iron and Oak is a naval simulation. It accurately models the close-range slugging matches typical of the period. You have the opportunity to play out the various battles to their conclusion. Will history repeat itself, or will a new account be written? Will the Monitorâs 11â Dahlgren smoothbores blast through Virginiaâs armor plating or will their battle again end in a stalemate? Will the powerful Tennessee win out against Admiral David Farragutâs Union fleet or again fall to his superior numbers? Will the Atlanta defeat the two Union monitors in kind or again slip aground and strike her colors. This time, you get to determine the outcome. You are not bound by historyâs stories.\u003c\/p\u003e\n\u003cp\u003eZ4\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12400474193986,"sku":"817054010356","price":106.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/1397_iron_and_oak.jpg?v=1527695608"},{"product_id":"mr-madisons-war-the-incredible-war-of-1812","title":"Mr. Madison's War: The Incredible War of 1812","description":"\u003cp\u003eIn June of 1812 Napoleon invaded Russia, meanwhile on the other side of the world the young republic of the United States declared war on Great Britain. It was one of America's most unpopular wars and âMr. Madison's War - That Incredible War of 1812â is a strategy game based on the US campaigns to take Canada in the years 1812 - 1814. The map board measures 35âx24â and covers the the northern part of the states of New York, Pennsylvania, Ohio and the Canadian provinces of Upper and Lower Canada, the area where most of the battles were fought. The game features over 203 counters that feature the named regiments and battalions that fought the war including militia and Indian units. Also included are named individual Schooner, Brigs and Frigates that fought the naval war on the great lakes. The principal leaders of the war are included such as Major General Isaac Brock, Sir George Prevost, Major General Hull and many others. The game utilizes the new 'card driven system' which enable players to perform their actions on the game board and score automatic points for the playing of a card as an historical event. The colorful cards include historical information, the year the event took place and a detailed description of the function of the card. There are 110 individual cards in the game. The illustrated Rule Book is approximately 20 pages long and there are 5 player aid sheets that contain the Combat Results Table, both land and water and cards to set up the various reinforcements. The objective of the game is to gain Victory Points by invading your enemies territory while maintaining your own. In complexity the game would be rated as average and would appeal to any student of the Napoleonic Wars in general. It is at present the most comprehensive treatment of the War of 1812 yet offered to the public.\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12400474357826,"sku":"BoardMrMadisonsWar","price":83.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/1398_mr_madisons_war_the_incredible_war_of_1812.jpg?v=1527695609"},{"product_id":"roads-to-moscow-battles-of-mozhaysk-and-mtsensk-1941","title":"Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941","description":"\u003cp\u003eRoads to Moscow is a two-player game depicting battles in the Soviet Union during the drive on Moscow in October 1941. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The Soviets are down to the rearward remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements from the Far East may finally allow them to stop the German advance. Historically, the Soviets stood fast at Mozhaysk, fighting heavily even on the old Napoleonic battlefield of Borodino. Like Napoleon, the Germans eventually took the field, but at great cost in time and manpower. Near Mtsensk Guderianâs Panzer spearhead advancing north from Orel was ambushed by the Soviets thereby disrupting the German timetable. This gave the Soviet 6th Guards Rifle Division time to dig-in on the heights above Mtsensk thereby barring the way to Tula and Moscow. Roads to Moscow uses the same mechanics found in the acclaimed Roads to Leningrad game, featuring a chit draw for activation of formations. Both players quickly learn how to use their motorized units effectively for overruns, combined arms, and movement of reserves. The game includes special rules for Soviet rocket artillery, NKVD, and self-propelled gun units, and fuel supply shortages, and much more, all without overwhelming play of the game. COMPONENTS Three sheets 5\/8\" counters (528 total) One 22\" x 34\" Mapsheet (front \u0026amp; back printed) 4 Player Aid set-up cards 1 Charts \u0026amp; Tables card Rule book Play book 1 ten-sided die\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12400518627394,"sku":"BoardRoadstoMoscow","price":81.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/1861_roads_to_moscow_battles_of_mozhaysk_and_mtsensk_1941.jpg?v=1527696073"},{"product_id":"crown-of-roses","title":"Crown of Roses","description":"\u003cp\u003eCrown of Roses is a 5-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne. In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'. Using intuitive mechanics, Crown of Roses offers players a historical feeling with tremendous strategic depth and excellent replayability. Unit starting locations vary with each turn and even with each game, and the use of blocks creates the \"fog of war\" of limited intelligence on enemy strength and deployment. Random game events throw a touch of the chaos of the era into the mix, and the multiple uses for the player action cards leads to a level of uncertainty where enemy plans are concerned. During each game turn in Crown of Roses, players will play cards to perform actions such as improving their armies, influencing the locals to support them, collecting supplies or prestige, moving to attack enemy forces, to recruit new houses to your cause, calling another Royal Heir into the fray, or even changing the nature of the conflict through the use of player events. Unit blocks rotate to show strength, and each army can have a variety of experience levels and combat capabilities. A novel roll to hit-based system is used to determine combat results, with better experienced forces scoring hits more often in battle. Kill all of the enemy heirs, and you can rule England unimpeded! In Parliament, players can try to gain a favorable posting or take control of the crown itself by gathering enough noble support. Gather enough votes for enough years and the nobles of parliament will welcome you as their sovereign! And if you can create enough influence with the local gentry, your economic might will sway the common folk to support you as their chosen monarch! And the four player game of Crown of Roses allows all of this and more without the sacrifice of the unique fog of war aspect that the unit blocks provide. With each player having up to three ways to win, who knows who will be the next King of England!\" Â\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12400520822850,"sku":"BoardCrownofRoses","price":69.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/1892_crown_of_roses.jpg?v=1527696104"},{"product_id":"the-dark-valley","title":"The Dark Valley Deluxe Edition","description":"\u003cp\u003eThe Dark Valley is a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II. The game components feature a beautiful map from Mark Mahaffey, stretching from Leningrad in the north to the Caucasus Mountains in the south, and around 600 counters representing every major unit that appeared during the course of the conflict. Initially most Soviet infantry are divisions, but as the game progresses these are replaced by armies and corps, so that players are not overwhelmed by the increasing Soviet Order of Battle. All German mechanized divisions are present in the game, while their infantry is a mix of division and corps. Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae. The core of the game system is a âchit-pullâ activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. This chit-pull system imposes constant uncertainty upon the player and introduces considerable tension into the game. The Axis supply network, which imposed crucial restraints upon the effectiveness of the offensive, is represented using supply depot units. Besides the full campaign game, TDV features scenarios for Barbarossa, Case Blue, Kursk, and the Destruction of Army Group Center. Scenario start dates can also be used to explore shorter versions of the campaign. The Dark Valley is designed to be playable and exciting, modeling the tension of the campaign elegantly and simply. The game also plays very well in solitaire mode due to the underlying chit-pull system. From the German blitzkrieg in 1941 to the blazing ruins of Berlin, The Dark Valley provides a truly new look at this much-gamed theater. TIME SCALE: 1 or 2 months per turn MAP SCALE: 20 miles per hex UNIT SCALE: Divisions\/Corps\/Armies COMPONENTS: Two 22x34\" maps Three sheets of 1\/2 \" counters Four Player Aid Cards Two 6-sided dice Rules Booklet Players Booklet\u003c\/p\u003e\n\u003cp\u003eZ4\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12400523214914,"sku":"817054010462","price":134.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/1923_the_dark_valley.jpg?v=1527696138"},{"product_id":"world-war-ii-barbarossa-to-berlin","title":"World War II: Barbarossa to Berlin","description":"\u003cp\u003eSpring 1941: Nazi Germany is triumphant. Poland has long since vanished from the map. Denmark, Norway, and the Low Countries have been overrun. France, the victor of 1918, has fallen. Greece and Yugoslavia have now been crushed. Britain stands alone, freed from the threat of invasion by the courage and skill of its air force and navy. But Britain is stalked and assaulted by the Nazi wolfpacks, and in North Africa a mixed garrison of British and Commonwealth forces is besieged in Tobruk by Rommel and his Afrika Korps. Then, on June 22, Hitler launches Operation Barbarossa, the invasion of Stalin's Soviet Union. As the panzer spearheads slice through the bewildered Russian defenders, it appears that nothing can halt the Nazi tide. But the course of History has just taken a major turn. The Last European War is over; World War II has begun. It will end four years later, in a bunker in the ruins of Berlin. World War II: Barbarossa to Berlin covers those four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. Designed by Ted Raicer as a follow-up to his award-winning WWI strategic game, Paths of Glory, World War II: Barbarossa to Berlin modifies the Paths of Glory systems to capture the strategic and operational dynamics of WWII in Europe. As in Paths of Glory, World War II: Barbarossa to Berlin uses a point to point map, this time covering all of Europe from France to the Urals, and from Norway to North Africa. Units are armies and corps (fronts and armies for the Soviets), and each turn represents three months. The movement and combat systems will be familiar to Paths of Glory players, but have been modified to recreate the blitzkrieg campaigns of 1941-45. As in Paths of Glory, the heart of the game lies in the 110 Action Cards (55 each for the Axis and Allied players). Each card can be used for operational movement and combat, strategic movement, replacements, or for an Event. Events include: Individual leaders (Patton, Guderian, or Rommel the Desert Fox) Tactical innovations and new weapons (Fortified boxes, Tiger tanks) Strategic Warfare (U-boats, Bomber Command, the 8th Airforce) Reinforcements (Soviet Mechanized Fronts, PanzerArmee Afrika, Patton's Third Army) Allied Invasions, actual or potential (Torch, Sledgehammer, Husky, Overlord) Politics and Diplomacy (Hitler Declares War, Casablanca, Yalta, Operation Axis) Irregular Warfare (Partisans, the Maquis, Otto Skorzeny) World War II: Barbarossa to Berlin presents both the Allied and Axis players with a wide range of exciting game choices, while illustrating the key historical factors of the war; from the importance of mechanized forces in combat to the importance of oil to fuel them, but without the complexity of other strategic WWII designs. And unlike many of those games, World War II: Barbarossa to Berlin lives up to its title: an Axis player who fails to win the war may still win the game. The winner is often decided on the last turn as the Allied player struggles to extinguish the last traces of the Nazi empire. It is June 22, 1941: Will WWII end in German triumph in Barbarossa or collapse in Berlin? As the world holds its breath, the decisions are yours. Â\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12401768759362,"sku":"BoardWorldWarIIBarbarossatoBerlin","price":67.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/2118_world_war_ii_barbarossa_to_berlin.jpg?v=1527705915"},{"product_id":"twilight-struggle-deluxe","title":"Twilight Struggle Deluxe","description":"\u003cp\u003eOn November 9th of 2009, the world will mark the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history. Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible. That was 20 years ago. Sadly, we all learned that the end of the Cold War was not \"the end of history.\" Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention. This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis. This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen: \"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle\" - John F. Kennedy Components: Heavy duty 9 x 12 x 2 inch box Mounted map with revised graphics Two double-thick counter sheets with 228 counters Deck of 110 event cards (increased from 104) Revised rules and player aid cards Two six-sided dice\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12401793957954,"sku":"817054010691","price":104.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/2275_twilight_struggle_deluxe.jpg?v=1527706092"},{"product_id":"combat-commander-europe","title":"Combat Commander Europe 5th Printing","description":"\u003cp\u003eCombat Commander is a card-driven board game series covering tactical infantry combat in the European and North African Theaters of World War II. One player takes the role of the Axis (Germany in this first game; Italy \u0026amp; the Axis Minors in later installments) while another player commands the Allies (Russia \u0026amp; America here; Britain, France \u0026amp; the Allied Minors in future expansions). This first game of Combat Commander will include units, cards, and historical scenarios depicting the American, German, and Russian forces. The second game in the series will provide cards, counters, and historical scenarios for British, French, and Italian forces. Each game will include 6-12 historical scenarios as well as a \"roll your own\" scenario system that provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander is very high. A game of Combat Commander has no strict sequence of play. Each turn is divided into a variable number of Player Turns, each of which may consist of either: the active player expending one or more Fate cards from their hand for their Actions; or passing, which allows the discarding of one or more Fate cards. Players redraw up to their maximum hand size at the end of each of their own Player Turns. Additionally, Reactions may be played by either player at any time, so long as the prerequisite listed is met. Average playing time is about 90 minutes per scenario. A scenario is played on one of several mapsheets, each with a 10x15 hexgrid depicting various terrain at a scale of 100 feet per hex. In addition to playing one of the many pre-generated scenarios included with the game, players can roll up random situations, as well. Playtesters described both types of scenarios as ?fast, furious, and addictive.? Replayability for Combat Commander is high. Our core group of four testers has logged over 230 roll-your-own scenarios and still ask to play on most game nights. And with unlimited possibilities as far as additional scenarios, maps, units, weapons, variants, etc. that can be released in the months and years to come (as well as the new games covering the British, French, Italians, and the Pacific Theater now in the design stage), Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12401794351170,"sku":"817054010561","price":184.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/files\/817054010561.jpg?v=1775805094"},{"product_id":"the-supreme-commander","title":"The Supreme Commander","description":"\u003cp\u003eThe Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner. Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans â All of these elements and more are included in a surprisingly easy-to-learn game. That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the âwhat ifsâ that may have happened. It is entirely up to the players â the system is open-ended and does not restrict players to the exact decisions of the past. Play time will vary, but the campaign game generally will be a weekend long game that will rarely play the same way twice. A campaign game and two shorter scenarios are included. COMPONENTS: Rulebook Two 22\"x34\" maps Diplomatic Track (cardstock) 2 Player aid cards Two countersheets 6 x Force Pool cards for France, UK, US, USSR, Italy, Germany Two 10-sided dice TIME SCALE 1.5 months per turn MAP SCALE 60 miles per hex UNIT SCALE Corps and Armies NUMBER OF PLAYERS 2 to 5\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12401814831170,"sku":"817054010523","price":59.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/2384_the_supreme_commander.jpg?v=1527706207"},{"product_id":"the-battle-for-normandy-expansion","title":"The Battle for Normandy Expansion","description":"\u003cp\u003eThis Expansion Set for The Battle for Normandy allows players to extend the campaign game to the end of August, but most importantly includes the area for the Mortain and Falaise Pocket scenarios. Counters are included to fill out Allied and Axis Order of Battles to the end of August, and also include specific breakdown counters for AT, SP AT, and mechanized infantry. Â The Full Color Rules \u0026amp; Scenario books are updated and comprehensive, and include all original rules and scenarios plus all optional rules, and 6 new scenarios.\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12401848188994,"sku":"BoardTheBattleforNormandyExp","price":81.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/2585_the_battle_for_normandy_expansion.jpg?v=1527706424"},{"product_id":"fighting-formations-grossdeutschland-motorized-infantry-division","title":"Fighting Formations: Grossdeutschland Motorized Infantry Division","description":"\u003cp\u003eFighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is \"Grossdeutschland Infantry Division.\"Â The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12401893736514,"sku":"817054010059","price":79.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/2879_fighting_formations_grossdeutschland_motorized_infantry_division.jpg?v=1527706746"},{"product_id":"commands-colors-napoleonics-expansion-3-ae-the-austrian-army","title":"Commands \u0026 Colors: Napoleonics Expansion 3  The Austrian Army","description":"\u003cp\u003eThe Austrian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics. Prior to the Napoleon wars, the Austrian Empire stretched from Italy to the Netherlands and from Poland to the Balkans. Its Position in the center of Europe, however, made it the perfect target for revolutionary France and in April 1792, France declared war on Austria. The first war lasted for 5 years. Austria renewed the war against France in 1799 and again in 1805, but in both cases was swiftly defeated. In April 1809, judging that Napoleon's army was bogged down with the fighting in Spain, Austria invaded Bavaria, but Napoleon recovered quickly and Austria's defeat at Wagram led to another humiliating peace treaty. Even though the Austrian army was the third largest in the world, the Austrians lost many more battles than they won. At the time of the Napoleonic Wars, the Austrian army was a large multi-national army, made up of Austrians, Swedes, Hungarians, Englishmen, Scots, Irishmen, Walloons, Poles, Russians, Ukrainians, Germans, Croats, Serbs, and even French royalists. The infantry regiments were large and somewhat reliable, but the tactical formations and drill were still entrenched in the past. The cavalry, although well mounted, still applied the practice of scattering their formations in small bodies, which greatly reduced their combat effectiveness. In general, the Austrian army did enjoy many successes on a regimental level, but at the brigade, divisional and corps levels its commanders were often woefully inadequate. In this expansion you will find 20 historical scenarios that focus on the Austrian Army battles from 1805 to 1809 against Napoleon, plus all the new units you'll need to field for these engagements.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12401921392706,"sku":"817054010400","price":119.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3014_commands_colors_napoleonics_expansion_3_ae_the_austrian_army.jpg?v=1527706889"},{"product_id":"dominant-species-3rd-edition","title":"Dominant Species","description":"\u003cp\u003e90,000 B.C.  A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth. Each player will assume the role of one of six major Animal groups Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that wonât last: It is indeed survival of the fittest. Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others. All of this eventually leads to the end game the final ascent of the Ice Age where the player with the most Victory Points will have his Animal crowned the Dominant Species. But somebody better become dominant quickly, because itâs getting mighty cold.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GTM Games","offers":[{"title":"Default Title","offer_id":12401921654850,"sku":"817054010554","price":139.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3019_dominant_species_3rd_edition.jpg?v=1527706895"},{"product_id":"labyrinth-the-war-on-terror-2001","title":"Labyrinth: The War on Terror, 2001-?","description":"\u003cp\u003e2001: The 'American Century' had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed âThe End of Historyâ. It wasnât. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regionsâ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the ArabPeninsula in 2000. Bin Ladinâs al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet âBear Trapâ of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes â this time within the US Homeland â that Bin Ladin hoped would light off a global Muslim uprising. Uprising or no, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMTâs highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremistsâ use of terrorist tactics but the wider ideological struggle â guerrilla warfare, regime change, democratization, and much more. From the designer who brought you the award-winning card-driven game Wilderness War, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the gameâs solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment â staying below the authoritiesâ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iranâs Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory â or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready â but it canât be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim âstreetâ react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key â but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. âLetâs roll!â\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12402005672002,"sku":"817054010011","price":119.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3285_labyrinth_the_war_on_terror_2001.jpg?v=1527707178"},{"product_id":"commands-colors-napoleonics","title":"Commands \u0026 Colors Napoleonics (5th Printing)","description":"\u003cp\u003e\u003cstrong\u003eNote on 5th Printing: \u003c\/strong\u003eThis printing will be identical to the 4th Printing, except that we will correct any known errata.\u003c\/p\u003e\n\u003cp\u003eCommands \u0026amp; Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon.\u003c\/p\u003e\n\u003cp\u003eAs with other games in the Commands \u0026amp; Colors genre, units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12402005835842,"sku":"817054010295","price":149.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/files\/817054010295.jpg?v=1713785448"},{"product_id":"commands-colors-ancients","title":"Commands \u0026 Colors: Ancients","description":"\u003cp\u003eCommands \u0026amp; Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands \u0026amp; Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama. The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time. Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands \u0026amp; Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour. The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards. The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol.ÂThe game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory. COMPONENTS: UNIT LABELS: Five full-color sheets of unit labels to affix to the 345 wooden blocks. MAP: One 22\"x34\" full-color mounted map + three sheets of Terrain Tile Overlays (double-sided) CARDS: 60 Command Cards 28-page Rule and Battle book 2 full color Player Aid cards 7 Battle dice\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12402089721922,"sku":"817054010073","price":109.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3331_commands_colors_ancients.jpg?v=1527707226"},{"product_id":"commands-colors-ancients-expansion-pack-4-imperial-rome","title":"Commands \u0026 Colors: Ancients Expansion Pack 4: Imperial Rome","description":"\u003cp\u003eImperial Rome is the fourth expansion for Commands \u0026amp; Colors: Ancients. By now, all of you that own this game have already discovered that Commands \u0026amp; Colors: Ancients is an expandable game system. A game system that allows players to effectively portray stylized Ancient historical battles that play to a conclusion in less than an hour. In this expansion we have taken the opportunity to present a number of battles that we just did not have room to include in prior expansions. The Romans fight in Britain at Medway 43AD, against Boudica at Watling Street 61 AD, and later at Mons Graupius 84AD. Antony and Octavian of the Second Triumvirate battle it out twice with Cassius and Brutus at Philippi 42BC. But the main focus of this expansion is Rome's conflicts against the Parthian Empire, Teutonic Barbarians and internal turmoil of civil wars until Constantine becomes the undisputed Roman Emperor around 325AD. Imperial Rome is packed full of unique and interesting play concepts and new units: cataphracted cavalry, wagon laager forts, massed units of horse archers, light infantry tossing caltrops and more. Each of these concepts operates within the confines of the original system rules, with only slight modifications to reflect historical abilities and importance. So, rules-wise, if you own Commands \u0026amp; Colors: Ancients, you'll have no trouble learning the few new special rules. Components: * 293 blocks and FOUR sticker sheets * 1 sheet of new terrain tiles * two wooden card holders * scenario booklet (with 24 scenarios) * 2 reference cards Important: In order to play the scenarios in the Imperial Rome expansion, you will need a copy of the basic Commands \u0026amp; Colors: Ancients game and copies of Expansion Nr. 1 Greek vs The Eastern Kingdoms and Expansion Nr. 2 Rome vs The Barbarians. You can substitute \"other\" armies for some of the scenarios, but others have specific force requirements (like lots of horse archers) which may make that hard to do.\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12402176294978,"sku":"BoardCommandsColorsAncientsExpansionPack4ImperialRome","price":87.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3422_commands_colors_ancients_expansion_pack_4_imperial_rome.jpg?v=1527707333"},{"product_id":"commands-colors-ancients-expansion-pack-5-epic-ancients-ii","title":"Commands \u0026 Colors: Ancients Expansion Pack 5 Epic Ancients II","description":"\u003cp\u003eÂ Commands \u0026amp; Colors: Epic Ancients II is the fifth expansion for the Commands \u0026amp; Colors: Ancients game. Commands \u0026amp; Colors: Epic Ancients II - allows experienced players the opportunity to fight historical ancient battles on an Epic scale. The Command \u0026amp; Colors: Epic Ancient rules are not overly complex, nor do they change the way the basic game system works. The Epic game allows up to eight friends to experience the competitive fun of an Epic size Ancients battle, but Epic Ancients is excellent as a two player game where opponents want to take a little extra time with a battle. This expansion contains the following materials: â Second Edition Commands \u0026amp; Colors: Ancients Epic Rule Book â 1 Special Deck of 100 Command cards, modified for Epic play. â 12 Epic Ancients battles on six 11x17 battle cards â 2 wooden card holders The battle cards are double-sided durable and easy to read 11x17 inch card stock sheets containing 12 Epic battles. Typo Note: Bagradas is shown requiring 7 banners for a victory. It should be 14 banners. Important: In order to play the scenarios in the Commands \u0026amp; Colors: Epic Ancients II expansion, you will need a copy of the basic Commands \u0026amp; Colors: Ancients game and the other expansions, especially Expansion #1 Greece and the Eastern Kingdoms. The other expansions will be very useful: Expansion Nr. 2 Rome vs The Barbarians, and Expansion #3 The Roman Civil Wars. Â\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12402176458818,"sku":"BoardCommandsColorsAncientsExpansionPack5EpicAncientsII","price":36.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3423_commands_colors_ancients_expansion_pack_5_epic_ancients_ii.jpg?v=1527707334"},{"product_id":"combat-commander-resistance","title":"Combat Commander: Resistance!","description":"\u003cp\u003eCombat Commander: Resistance! (or CC:R) expands upon Combat Commander: Europe and Combat Commander: Mediterranean by adding partisans and their war behind the front lines. This fourth volume of the Combat Commander wargame series features special rules and components for fighting with Partisan forces against the Axis nations of Europe. The new CC:R playbook covers the following: Random Scenario Generator Update, including the Partisan Leader Table and Fortification OB Definition of the Partisan Faction, its Unit Structure, Stats and Weapons Rules for Irregular Melee, Sewers and Sighting Markers New Orders: Infiltrate and Muster New Actions: Knife, No Quarter and Trap New Events: Inexperience, Patriotism and Stealth In addition to the new playbook, the game includes 3 back-printed game maps (6 maps total), 6 double-sided scenario sheets (12 scenarios total), one counter sheet (units and markers), a 36-card Partisan Fate Deck and a 19-card Partisan Force Deck. The new maps depict specific historical locations in Greece, Hercegovina, Eastern Bosnia, Byelorussia, Croatia and Western Bosnia. The scenarios included in CC:R are: 62 Bessarabian Nights II is a new version of Scenario 7 originally published in Combat Commander: Europe, set in a German rear area as Soviet forces press German forces back into the Carpathian Mountains, April 1944; 63 Praise the Lord and Pass the Ammunition set in Rouen France with FFI partisans moving quickly and elusively to attack elements of the German 2nd SS Panzer Division looking for a place to rest, 30 August 1944; 64 Predator Becomes Prey, set outside Leskovic, Albania, with ELAS partisans in a prepared ambush against elements of the German 1st GebirgsjÃger Division, whose commander suspecting a ruse changed his attack plans, 27 June 1943; 65 Road Trip set at Cressensac, southern France, with FFI partisan forces ambushing the German 4th SS Panzergrenadier Regimental HQ, 8 June 1944; 66 Those are not Birds set in the Bryansk Forest in Byelorussia, with Soviet partisans of the Orlov Regiment preparing a trap for elements of the German 707th Security Division during Operation Vogelsang, 8 June 1942; 67 The Orient Express set at the south end of the Gorgopotamos Bridge near Lamia, Greece, with ELAS partisans seeking to suppress the Italian Garrison while British Demolition commandos prepare to blow the bridge during Operation Harling, 25 November 1942; 68 Titoâs Trick set at Jablanica, Hercegovina, at the railroad bridge crossing of the Neretva River, with Partisans attempting to seize the bridgehead and destroy the Chetnik forces blocking the Partisan escape from German forces (during the 4th Enemy Offensive), 28 February 1943; 69 Compagnie Scamaroni II is a new version of Scenario 58 originally published in Combat Commander: Normandy, set at night in the Vaucelles neighborhood of Caen just before the Orne River,18 July 1944; 70 Appointment at Daliki set in a remote village south of Lepel, Byelorussia, with Soviet partisans of an important Operative Center suddenly trapped by a well-executed German rear-area clearing operation, 26 June 1943; 71 Valley of the Heroes set outside the village of TjentiÅte, Eastern Bosnia, at the Sutjeska River, where trapped Partisan units fought their way through a weak point in the German-Croatian lines, escaping once again although at great cost (during the 5th Enemy Offensive), 14 May 1943; 72 Thunderstorm set on the island of KorÄula on the Croatian Adriatic coast, with Partisans of the Dalmatian Brigade attempting to buy enough time for their comrades to evacuate from surrounding German units of the 118th JÃger Division (during the 6th Enemy Offensive), 23 December 1943; and 73 No Quarter set at the town cemetery outside Drvar, Western Bosnia, with Partisans of the Lika Division in a ferocious showdown with elements of the 500th SS FallschirmjÃger Battalion after a spectacular but failed attempt to seize Tito in his country HQ (during the 7th Enemy Offensive), 25 May 1944. NOTE: Combat Commander: Resistance! is not a complete game. It requires ownership of both Combat Commander: Europe and Combat Commander: Mediterranean to play. Â\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12402176557122,"sku":"BoardCombatCommanderResistance","price":81.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3424_combat_commander_resistance.jpg?v=1527707335"},{"product_id":"commands-colors-napoleonics-expansion-1-the-spanish-army","title":"Commands \u0026 Colors Napoleonics Expansion #1 The Spanish Army","description":"\u003cp\u003eAt the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellingtonâs Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious. In this expansion you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units youâll need to field for these engagements.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12402176819266,"sku":"817054010035","price":127.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3425_commands_colors_napoleonics_expansion_1_the_spanish_army.jpg?v=1527707336"},{"product_id":"commands-colors-ancients-expansion-pack-6-the-spartan-army","title":"Commands \u0026 Colors: Ancients Expansion Pack 6 The Spartan Army","description":"\u003cp\u003eThe Spartan Army expansion features over 20 scenarios, which focus on a period of time from 669 BC to 338 BC. In the early battles of Sparta against Argive, we see the development of Hoplite armies. We then move onto the war with the Persian Empire and take a closer look at the battle of Thermopylae, 480 BC. During the Peloponnesian Wars, Sparta takes a leader position among the Peloponnesian states, which would last for almost two centuries. Finally there is a shift in power away from Sparta during the battles of the Theban Era and the rise of Macedon. The Spartan Army expansion also provides all the blocks and stickers needed to field a Spartan Army and its allies to oppose the armies from Commands \u0026amp; Colors: Ancients - Expansion #1 - Greek vs Eastern Kingdoms. As well as one sheet of 15 new double sided Terrain Tiles. Rules-wise, if you are familiar with Commands \u0026amp; Colors: Ancients, you'll have no trouble at all learning the special rules for Hoplite infantry, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. As with all Commands \u0026amp; Colors: Ancients expansions to date, the tactics you will need to execute with thees Hoplite armies will conform remarkably well to the advantages and limitations inherent to these historical units, their weapons, the terrain and history.\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12402176852034,"sku":"BoardCommandsColorsAncientsExpansionPack6TheSpartanArmy","price":79.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3426_commands_colors_ancients_expansion_pack_6_the_spartan_army.jpg?v=1527707338"},{"product_id":"combat-commander-battle-pack-2-stalingrad","title":"Combat Commander: Battle Pack 2 - Stalingrad","description":"\u003cp\u003eCombat Commander: Battle Pack #2 â Stalingrad is the second themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this second Battle Pack shifts to the East Front in late 1942 as German and Soviet forces clash in and around the vaunted city of Stalingrad. CCâStalingrad features eleven new scenarios printed on cardstock -- one of which is a new style of multi-scenario Campaign Game -- as well as eight new maps and dozens of new counters. Numerous additional rules relevant to the dense urban fighting characteristic of the struggle for Stalingrad are also included: Factories; Urban Snipers; Ongoing Melee; Rubble, Debris \u0026amp; Craters; Underground Sewer Movement; and the Ampulomet Molotov Launcher. The scenarios included in CCâStalingrad are: âSpartakovka Salientâ set at Spartakovka, 23 August 1942;Â âSea Devilsâ set at the Grain Elevator, 18 September 1942;Â âNot One Step Back!â set at Dolgyi Gully, 1 October 1942; âFortresses of Blood and Ironâ set near the Volga River, 1 October 1942;Â âInto the Breachâ set at the Barrikady's Great Assembly Hall, 17 October 1942; âDom 31â set behind the Barrikady, 27 October 1942; âThe Commissar's Houseâ as fought on 13 November 1942; âRumanian Defianceâ the battle for Obliskaya Airfield, 29 November 1942;Â âLyudnikov's Islandâ near the Barrikady Fuel Tank Area, 22 December 1942;Â âStalingrad of the Northâ set at Veliki Luki, 14 January 1943;Â and the âStand and Dieâ multi-scenario Campaign Game recreating the see-saw battle for Mamayev Kurgan, late September 1942. Please Note: CC: Stalingrad Battle Pack Nr2 is NOT a standalone game. You will need to own both CC: Europe and CC: Mediterranean in order to play every scenario; 7 of 11 in the Pack can be played without owning CC: Mediterranean. Â\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12402183536706,"sku":"BoardCombatCommanderBattlePack2Stalingrad","price":49.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3442_combat_commander_battle_pack_2_stalingrad.jpg?v=1527707357"},{"product_id":"bomber-command","title":"Bomber Command","description":"\u003cp\u003eThe Night Raids, 1943-1945 \"We all love him; he's so bloody inhuman.\"Â- A 5 Group squadron commander on Sir Arthur 'Bomber' Harris Bomber Command is a game of the night war in the skies over the Reich in World War II. The game models the great RAF bombing raids against the heart of Germany and the defense of the German night fighter arm. Bomber Command will detail the tactics of night fighting against the great bomber streams, including Himmelbett, Wild Boar and Tame Boar. A subsystem details the techniques of area bombing and precision attacks at night.Â Â\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12402410586178,"sku":"BoardBomberCommand","price":69.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3700_bomber_command.jpg?v=1527707676"},{"product_id":"dominant-species-card-game","title":"Dominant Species Card Game","description":"\u003cp\u003e15,000 B.C. – a great ice age is ending. Another titanic struggle for global supremacy has unwittingly commenced between the animal species.\u003c\/p\u003e\n\u003cp\u003eDominant Species: The Card Game is a fast-playing game that abstractly recreates a tiny portion of ancient history: the ponderous rescinding of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.\u003c\/p\u003e\n\u003cp\u003ePlayers will use six major animal classes – mammal, reptile, bird, amphibian, arachnid or insect – to further their goals in various terrain. Through wily card play, players will strive to become dominant at as many different terrestrial and sea biomes as possible in order to claim valuable victory points: It is survival of the fittest.\u003c\/p\u003e\n\u003cp\u003eAll of this leads to the end game – the final descent of the ice age – where the player who has accumulated the most victory points wins the game.\u003c\/p\u003e\n\u003cp\u003eBut somebody better become dominant quickly because it's getting mighty warm...\u003c\/p\u003e\n\u003cp\u003eDominant Species: The Card Game consists of ten rounds of competition, each round occurring on ten of the twelve different Biome cards. The player who starts a competition must choose to either play one Action card or pass.\u003c\/p\u003e\n\u003cp\u003eAction cards consist of animals played to the table as well as events. Animals contribute their Food Chain values towards gaining valuable victory points at the various Biomes, and use their element icons to fight for control of the six Element resource cards. Animals can also sometimes suppress other animals, turning them from Healthy to Endangered, or Endangered to Extinct. Event cards can be powerful one-time effects or ongoing effects that last throughout the round.\u003c\/p\u003e\n\u003cp\u003ePlay proceeds clockwise around the table in like fashion until every player has passed consecutively or when any one player has passed with an empty hand. At that point Element cards and the current Biome card are scored, with victorious players recording their gains on the Victory Point Track. If the competition is at a Tundra, one or more dominant players will advance one space on the Survival Track.\u003c\/p\u003e\n\u003cp\u003eThe current Biome card as well as all played Action cards are then discarded, and a new Biome card brought into play. Finally, each player draws (and perhaps discards) new Action cards based on his position on the Survival Track, and a new competition round begins. Play proceeds from Biome to Biome in like fashion until the game ends and a winner is determined. \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12402430017602,"sku":"817054010127","price":34.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/3739_dominant_species_card_game.jpg?v=1527707717"},{"product_id":"next-war-korea","title":"Next War Korea Second Edition","description":"\u003cp\u003eSixty years of tense, uneasy peace are shattered as the Korean Peninsula erupts in renewed warfare. One historically, ethnically, and culturally homogeneous people polarized and separated by superpower politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their arbitrary division once and for all. From Pyongyang in North Korea to Busan in the South, the war rages. In a scene reminiscent of the first attack by the In Min Gun in 1950, the North Korean Peopleâs Army surges across the Demilitarized Zone and penetrates deep into South Korea. Special Operations Forces from both sides conduct raids, interdiction, and reconnaissance missions behind enemy lines while airborne, air assault, and amphibious forces strike far behind those lines attempting to outflank the main army forces of both sides. In the air, both sides wage a heated campaign in an effort to establish superiority over the skies of Korea. With rough terrain and the full ferocity of modern armor, airmobile, airborne, and marine warfighting capabilities, there is no safe haven in the lethal cauldron of battle which has engulfed the Korean Peninsula. Â While North and South battle for a quick, decisive victory, the world awaits the response of the two military superpowers in the region: the United States of America and the Peopleâs Republic of China. Will the United States, stung by high casualties among the soldiers of its 2nd Infantry Division near the DMZ during the surprise artillery barrages and initial assaults on the first day of the war, be able to reinforce the South quickly enough, and, if so, how and in what strength? Will the Communist Chinese again react (or pre-emptively intervene) to a massive US response and join the fray, thus widening the conflict? As the situation evolves, choices are made, forces are committed, and the security of Japan and the future of the two Koreas hangs in the balance.\u003c\/p\u003e\n\u003cp\u003eZ5\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410440220738,"sku":"817054010189","price":144.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/4128_next_war_korea.jpg?v=1527777049"},{"product_id":"commands-colors-napoleonics-expansion-the-russian-army","title":"Commands \u0026 Colors  Napoleonics Russian Army 3rd Printing","description":"\u003cp\u003eThe Russian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics.\u003c\/p\u003e\n\u003cp\u003eRussia, was ruled until 1796 by Catherine the Great. It would then suffer under \"Mad\" Tsar Paul I, until his assassination in 1801, which brought his son Alexander I to the throne. Alexander, in command of a Russian army that was as vast as the territory from which it was drawn, did his best by various treaties and alliances to counter the increasing power of France under Napoleon without going to war.\u003c\/p\u003e\n\u003cp\u003eThe Russian army at the time of Napoleonic wars still had many characteristics of Peter the Great’s regime; senior officers were largely recruited from aristocratic circles, and the Russian soldier was regularly beaten and punished to instill discipline. Furthermore, many lower-level officers were poorly trained. Yet the Russians involved in hostilities with its neighbors - Sweden, Poland, Turkey and Austria - were capable of astonishing feats and total, blind obedience to orders.\u003c\/p\u003e\n\u003cp\u003eIn 1805 Britain and Russia signed an alliance against France. In 1806, Prussia joined the Coalition and Prussia and Russia mobilized for a fresh campaign. After Napoleon’s humiliation of Prussia at Jena, the French Emperor turned his attention to subduing his Russian foe and marched into Poland. After a series of sanguinary battles, the French drove Russian forces out of Poland back to Mother Russia and created a new Duchy of Warsaw, but made a solid treaty between the two nations at Tilsit.\u003c\/p\u003e\n\u003cp\u003eIn 1812, the Russo-French treaty gradually became strained, as the requirement of joining France's Continental Blockade against Great Britain was a serious disruption of Russian commerce. Bonaparte decided to bring the Russians back into line in June, and invaded Russia hoping to inflict a major defeat on the Russians and force Alexander to sue for peace. The invasion of Russia and the retreat of the French army, as many historians point out, proved to be the turning point in the Napoleonic Wars.\u003c\/p\u003e\n\u003cp\u003eIn 1813 Russia opened the campaign against Napoleon joined by Prussia and Austria, and during the three-day battle of Leipzig, Bonaparte's fate was sealed.\u003c\/p\u003e\n\u003cp\u003eIn this expansion you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410440253506,"sku":"817054010332","price":119.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/4129_commands_colors_napoleonics_expansion_the_russian_army.jpg?v=1527777050"},{"product_id":"commands-colors-ancients-expansion-pack-1-greece-eastern-kingdoms","title":"Commands \u0026 Colors Ancients Expansion Pack 1: Greece \u0026 Eastern Kingdoms","description":"\u003cp\u003eThe Greeks \u0026amp; Eastern Kingdoms is the first expansion to Commands \u0026amp; Colors: Ancients. The armies of Philip, Alexander and the Successors meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander's battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander's successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans. This first expansion showcases over 20 scenarios (the package includes over 300 new unit blocks and stickers you need to fight out these battles). Now, that is a lot of history, but Commands \u0026amp; Colors: Ancients is, by design, a unique historical game system that will allow players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour. The battle dice resolve combat quickly and the command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410464731202,"sku":"917054010506","price":99.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/4266_commands_colors_ancients_expansion_pack_1_greece_eastern_kingdoms.jpg?v=1527777192"},{"product_id":"space-empires-close-encounters","title":"Space Empires Close Encounters","description":"\u003cp\u003eSpace Empires: Close Encounters is the first expansion to Space Empires: 4X. Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like. Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience. Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Alien Technologies that can be gained by conquering the non-player Alien planets. There are more technologies and some more money is added into the game because of the larger tech tree. New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas. Space Empires: Close Encounters includes thicker counters for itself as well as a complete set of thicker counters (4.5 counter sheets) from the base game.\u003c\/p\u003e\n\u003cp\u003eZ3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410481639490,"sku":"817054010264","price":103.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/4368_space_empires_close_encounters.jpg?v=1527777300"},{"product_id":"nightfighter","title":"Nightfighter","description":"\u003cp\u003eNightfighter is a board game of air warfare in the night skies of WWII. Using a blind play system, an umpire controls the attacking forces while the defending player must find, fix, and destroy the incoming bombers. Â Nightfighter recreates the tactics of night fighting, from the cat's eye intercepts of the London night blitz to the Mosquito intruder operations at the climax of the war. Â More than forty scenarios describe the development of nightfighting aircraft and technology. Rules cover radar-guided interception, searchlights, airborne radar and electronic countermeasures. Specials weapons such as Schrâge Musik are featured. Tactics such as Wild Boar and Tame Boar (Wilde Sau and Zahme Sau) receive their own scenarios. Â Nightfighter features more than fifty fighter and bomber variants, from early Blenheim and Ju88 interceptors to advanced fighters such as the Mosquito and He219. Pacific operations see F4U-2s and P-61A Black Widow fighters engaging Japanese bomber threats. Rarities such as the Ta154, Me262B-1a and the Japanese J1N1 Gekko are included. Â Fast-playing, with scenarios that can be completed in 30-45 minutes, Nightfighter provides a new view of the night hunters of the sky. Â COMPONENTS One 17\" x 22\" Player's map One 11\" x 17\" Umpire's map 88 5\/8\" counters 280 1\/2\" counters Player Aid Umpire's Screen Patrol Display Rule Book Scenario Book Rules Supplement Book Six 6-sided dice DESIGNER: Lee Brimmicombe-Wood MAP \u0026amp; COUNTER ART: Lee Brimmicombe-Wood AIRCRAFT ART: Ian Wedge\u003c\/p\u003e","brand":"Games Empire Au","offers":[{"title":"Default Title","offer_id":12410485571650,"sku":"BoardNightfighter","price":41.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/4396_nightfighter.jpg?v=1527777328"},{"product_id":"commands-colors-napoleonics-expansion-4-ae-the-prussian-army","title":"Commands \u0026 Colors: Napoleonics Expansion #4  The Prussian Army","description":"\u003cp\u003eThe Prussian Army is a Coalition expansion for Commands \u0026amp; Colors Napoleonics (a copy of which is required to play).\u003c\/p\u003e\n\u003cp\u003eDuring the Seven Years’ War, small Prussia under Frederick the Great defeated the armies of Austria, Russia, and France to increase the size of its territories two fold and become a major power in Europe. But in spite of Prussia’s reputation as a formidable fighting nation, Prussia withdrew from the First Coalition as an active opponent of the French Revolution and remain on the sidelines until the Fourth Coalition in 1806.\u003c\/p\u003e\n\u003cp\u003eIn 1806, the Prussian Infantry were products of a system that had not altered since the Seven Years' War. The cavalry although probably the best mounted in Europe thanks to the East Prussian horse studs, were scattered amongst the army divisions at Jena, and were committed in numerous uncoordinated attacks. In general, the lack of coordination of the arms in combat was one of the major causes of the Prussian defeat at Jena.\u003c\/p\u003e\n\u003cp\u003eIn the words of Napoleon…\u003c\/p\u003e\n\u003cp\u003e\"At Jena, the Prussian army performed the finest and most spectacular maneuvers, but I soon put a stop to this tomfoolery and taught them that to fight and to execute dazzling maneuvers and wear splendid uniforms were very different matters.\" - Napoleon\u003c\/p\u003e\n\u003cp\u003eIn 1806 Napoleon crushed the fearsome Prussian military machine. The humiliation of military defeat and being forced to cede much of its territories forced the Prussian king, Frederick William III, into much-needed military reform. The new Prussian army that emerged became one of the finest in Europe., due in part to the organizational genius of Scharnhorst and Gneisenau and in part due to Field-Marshal Prince Blücher, who drove his regiments to fight with relentless vigor. In 1813 Prussia rejoined the war against Napoleonic France and the Prussian army under Blücher, although sometimes playing second fiddle to Austria, Russia and Great Britain, was a major force in bringing an end to Napoleon Bonaparte's rule.\u003c\/p\u003e\n\u003cp\u003eIn 1815 Napoleon returned to meet the English and Prussians, which would lead to his Waterloo. Prussia’s reward in 1815 at the Congress of Vienna was the recovery of her lost territories, as well as the whole of the Rhineland and Westphalia and other territories. Prussia therefore emerged from the Napoleonic Wars as the dominant power in Germany.\u003c\/p\u003e\n\u003cp\u003eIn this expansion you will find 18 historical scenarios that focus on the Prussian Army battles from 1806 to 1815 against Napoleon, plus all the new units you’ll need to field for these engagements.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410561921090,"sku":"817054010684","price":119.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/4769_commands_colors_napoleonics_expansion_4_ae_the_prussian_army.jpg?v=1527777784"},{"product_id":"combat-commander-battle-pack-7-ae-leader-of-men-tournament-battle-pack","title":"Combat Commander: Battle Pack 7  Leader of Men: Tournament Battle Pack","description":"\u003cp\u003eCombat Commander: Tournament Battle Pack – Leader of Men is the seventh themed collection of scenarios for use with the Combat Commander series of games. The growing and continued popularity of the Combat Commander Series has increasingly found its inclusion in game conventions around the globe.  In many instances these conventions pit the players in a tournament setting.  Invariably the question arises of how to implement and run such a tournament.  In an effort to formalize these endeavors the CC: Tournament Battle Pack was created to provide a core set of tested scenarios and rules for use in the running of a Combat Commander Tournament. \u003c\/p\u003e\n\u003cp\u003eCC Tournament Battle Pack–Leader of Men features twelve scenarios (ten previously available online and two new) printed on cardstock, two new maps, four page tournament guidelines booklet, and tournament record card template printed on cardstock.\u003c\/p\u003e\n\u003cp\u003eEach scenario is designed specifically for tournament play with situations and scenario special rules crafted to test a player’s skill and Combat Commander knowledge.  The twelve scenarios cover actions from 1939 to 1944 with each of the combatants in the Combat Commander Series represented in at least one scenario.  The Tournament Guidelines Booklet contains the preferred rules the designer uses to implement and run tournaments at the World Boardgaming Championships and the PrezCon Game Convention.  These guidelines are an out of the box solution for any potential tournament host but are also easily adapted to suit any style of tournament play.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410643152962,"sku":"817054011018","price":35.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/5211_combat_commander_battle_pack_7_ae_leader_of_men_tournament_battle_pack.jpg?v=1527778296"},{"product_id":"commands-colors-napoleonics-expansion-5-ae-generals-marshals-tacticians","title":"Commands \u0026 Colors: Napoleonics Expansion 5  Generals, Marshals, Tacticians","description":"\u003cp\u003eGenerals, Marshals, Tacticians is the fifth expansion for GMT's Commands \u0026amp; Colors: Napoleonics game system.  The Commands \u0026amp; Colors Napoleonics game system allows players to effectively portray epic Napoleonic battles, as well as smaller historical actions. The scale of the game is flexible and varies from battle to battle. In some scenarios, an Infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a 'fog of war', and the battle dice resolve combat quickly and efficiently.Â The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought. Generals, Marshals \u0026amp; Tacticians is the fifth expansion for GMT's Commands \u0026amp; Colors Napoleonics game system. There are 18 historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig.  The expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player's Napoleonic experience by enhancing the role of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands \u0026amp; Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the new Tactician card deck, the updated set of Command cards and these Generals, Marshals \u0026amp; Tacticians rules.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410643251266,"sku":"817054011025","price":119.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/5212_commands_colors_napoleonics_expansion_5_ae_generals_marshals_tacticians.jpg?v=1527778297"},{"product_id":"next-war-india-pakistan","title":"Next War: India-Pakistan","description":"\u003cp\u003eThe ink was hardly dry on the documents following the partition of British India in 1947 before war broke out between India and Pakistan. Since the partition, four major wars and numerous smaller conflicts have been waged over much of the same ground. In 1947, 1965, 1971, and 1999 India and Pakistan fought in the mountains of Kashmir and on the plains of the Punjab region to the south. Today, both sides are armed with thousands of armored vehicles, hundreds of advanced aircraft, and dozens of nuclear weapons. With tensions high and both sides heavily armed, another conflict may be just a matter of time. Next War: India-Pakistan, the next volume in GMT's series of Next War games and a follow-on to Next War: Korea, allows players to fight a near future war between India and Pakistan. Due to the nature of a potential conflict, only a portion of the Indo-Pakistani border is featured so that the fighting centers around what it always has: the fate of the Indian state of Jammu \u0026amp; Kashmir. Special rules govern such things as the expanded role bridges play in the region play as well as the fact that both sides in the conflict are nuclear-armed nations. The People's Republic of China and the United States can make an appearance, but they might withdraw in the event of a nuclear exchange. The question is: will this war settle once and for all who will control northwest India? Note: the Next War series is not an introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward rule set that will, we think, be considered \"easy to learn\" by experienced wargamers. So, players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, however, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003c\/p\u003e\n\u003cp\u003eZ4\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410643349570,"sku":"BoardNextWarIndiaPakistan","price":119.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/5213_next_war_india_pakistan.jpg?v=1527778298"},{"product_id":"panzer-second-edition","title":"Panzer third printing","description":"\u003cp\u003e\u003cstrong\u003eNote on 3rd Printing: \u003c\/strong\u003eThis will be a straight reprint of the previous printing, with any known errata corrected.\u003c\/p\u003e\n\u003cp\u003ePanzer Major Points:\u003c\/p\u003e\n\u003cp\u003eGame system designed for small unit actions from platoon to battalion-sized formations\u003cbr\u003eVehicles, towed guns, and aircraft are scaled at 1:1 with each 7\/8” double-sided counter representing a single unit.\u003cbr\u003eThe 5\/8” double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons\u003cbr\u003eGround scale is 100 meters per hex\u003cbr\u003eComprehensive yet quick to play\u003cbr\u003eBasic set includes a 22” x 34” mapboard\u003cbr\u003eExpansion sets include multiple double-sided geomorphic mapboards\u003cbr\u003eFull color illustrated manual with various player aids and reference cards\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410787758146,"sku":"817054010196","price":154.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/files\/817054010196.jpg?v=1701171868"},{"product_id":"wing-leader-supremacy-1943-1945","title":"Wing Leader: Supremacy 1943-1945","description":"\u003cp\u003eWING LEADER: Supremacy 1943-1945 is the second volume of GMT's exciting Wing Leader game series, which started with Wing Leader: Victories 1940-1942. WING LEADER allows you to play out large-scale aerial combats in World War II. Based on a unique side-scrolling view, WING LEADER: Supremacy 1943-1945 lets you recreate the climactic air battles at the end of the war. Scenarios feature fights above the Reich, Normandy, Italy, Romania, the Eastern Front, and the Pacific. Players fly squadrons and flights, attempting to intercept raids or fend off marauding fighters in fast-playing games that take between 90 and 120 minutes. Rules cover late war armaments such as air-to-air rockets and jet aircraft. WING LEADER: Supremacy 1943-1945 is a stand-alone game and features more aircraft, more squadrons, and more battles. When combined with its sister game, WING LEADER: Victories 1940-1942, this second volume creates an experience that spans the entire war.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410985021506,"sku":"817054011247","price":149.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/6661_wing_leader_supremacy_1943_1945.jpg?v=1527780630"},{"product_id":"commands-colors-napoleonics-expansion-6-ae-epic-napoleonics","title":"Commands \u0026 Colors: Napoleonics Expansion #6  EPIC Napoleonics","description":"\u003cp\u003eEPIC Napoleonics is the sixth expansion for GMT's Commands \u0026amp; Colors Napoleonics game system. EPIC Napoleonics allows for fighting larger battles with more units. EPIC Napoleonics is actually two game systems in one - the Epic Battles system, and the La Grande Battles system. Although the scope of our Napoleonic game has changed size wise, the historical feel and the basic rules of play, for the most part, remain the same. To experience the maximum enjoyment with these two new Napoleonic game formats, both EPIC Napoleonics and La Grande Battles scenarios are best played using the Command card and Tactician card decks that were part of the Generals, Marshals and Tacticians expansion. Included in this expansion are six standard sized scenarios that focus on key phases of the battle of Austerlitz, 2 December 1805. This expansion also features 12 EPIC sized engagements and two La Grande Battle scenarios. Also included are two double-sided mounted maps. The EPIC sided battlefield is larger, and at 11 hexes deep by 20 hexes wide, it is almost double the size of the standard size battlefield of 9 hexes deep by 13 hexes wide. When laid side-by-side to form the La Grande battlefield, the battle area is a whopping 11 hexes deep by 26 hexes wide. In an EPIC Napoleonics game, one player on each side assumes the role of the Commander In Chief (CIC). Each CIC has a hand of Command cards and on a turn must play one card from his hand to order units in one section of the EPIC battlefield. Also on the turn, the CIC must select one card from the Courier rack to play. The card selected from the Courier rack will also order units in one section of the EPIC battlefield. There are only three sections in the EPIC battlefield (left, center and right) and with two Command cards played each turn, the action quickly becomes very fast and furious. The Courier rack is a new game mechanic, and starts each battle with five Command cards that are visible to both players. Each turn one card is taken from the rack, so the choice of cards a player has each turn is reduced, until there are only two cards remaining on the rack. The rack is then filled back to five cards before the next player's turn, and the card selection process from the Courier rack will start again. EPIC Napoleonic will allow two or more players to enjoy a truly Epic size battle, but it is important to note in order to play most EPIC Napoleonic scenarios, players will need a copy of the Commands \u0026amp; Colors Napoleonic game and its expansions (Spanish, Russian, Austrian, Prussian and Generals, Marshals and Tacticians) This EPIC Napoleonic expansion will only provide enough units and terrain to fill any gaps.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410994327618,"sku":"817054011193","price":119.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/6722_commands_colors_napoleonics_expansion_6_ae_epic_napoleonics.jpg?v=1527780701"},{"product_id":"labyrinth-the-awakening-2010-ae","title":"Labyrinth The Awakening Expansion","description":"\u003cp\u003eLabyrinth: The Awakening, 2010 - ? expands on Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven board game simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. This expansion continues where Labyrinth left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. Labyrinth: The Awakening provides 120 all new event cards, four new country mats, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less.\u003c\/p\u003e\n\u003cp\u003eY3\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410994884674,"sku":"817054011148","price":69.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/files\/817054011148.jpg?v=1776661729"},{"product_id":"operation-dauntless-the-battles-for-fontenay-and-rauray-france-june-1944","title":"Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944","description":"\u003cp\u003eOperation Dauntless: The Battles for Fontenay and Rauray, France, June 1944, is a wargame that covers the actions of the British 49th Infantry Division (a.k.a \"The Polar Bears\") near Caen during Operation Martlet (called Operation Dauntless by the British at the time of the battle). Opposing these lads are elements of the 12th SS Panzer Division \"Hitlerjugend\" (Hitler Youth) and Panzer Lehrâelite panzergrenadier units. The goal of the British division is to seize the town of Fontenay, then press onward to secure the high ground near Rauray in time for the impending Operation Epsom, to be launched the next morning. The game by designer Mark Mokszycki uses the same system as Red Winter, his game on the Battle of TolvajÃrvi from the Russo-Finnish Winter War of 1939. Scale is grand tactical: 90 minutes per game turn, 425 yards per hex, and mostly company sized infantry units with platoon sized armor units. Gone are the Winter War specific rules such as ski movement and night raids, and in their place we have a more detailed armor\/anti-tank subsystem. There are lots of tanks on both sides in this one! Rules for Operation Dauntless include the 12th SS Fanatical Defense Table, British sabot ammo, tank destroyers, self-propelled infantry guns and artillery, combat engineers, troop transport, British air strikes, German nuisance raids (night bombings), infantry anti-tank weapons, German ammo shortage, and abstracted effects of the immense British opening barrage by 650 guns. Terrain is a mixture of corn and wheat fields, orchards, woods, heavy and light bocage, and small stone farm houses and villages. The Germans begin the game dug in, and they may place a limited number of fortifications during setup. The game includes a multi-day campaign as well as several shorter scenarios. The Germans are on the defensive overall, but they are armed to the teeth with many powerful panzer formationsâincluding Panzer IVs, Panthers, and Tigersâand will find themselves able to counterattack frequently and effectively. Some of the shorter scenarios feature the Germans on the offensive to recapture lost ground. The game was designed for two players, but works very well solitaire.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12410994950210,"sku":"BoardOperationDauntlessTheBattlesforFontenayandRaurayFranceJ","price":84.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/6727_operation_dauntless_the_battles_for_fontenay_and_rauray_france_june_1944.jpg?v=1527780708"},{"product_id":"ukraine-43-2nd-edition","title":"Ukraine '43 2nd Edition","description":"On August 3rd, 1943, less than two weeks after the Kursk offensive, the Soviets launched a massive offensive near Kharkov that ripped open the German line. The ensuing battle began their summer offensive that would take them across the Ukraine to the Dnieper River.\u003cbr\u003eDuring August the two sides were equally matched and a tremendous war of attrition raged from Kharkov to the Sea of Azov with neither side willing to give ground. In September, bled white by the never-ending Soviet attacks, the German army retreated in haste to the safety of the Dnieper River. In October, the battle raged along the length of the Dnieper and for the Perekop Peninsula, the only land exit to the German 17th Army in the Crimea. During this three month period German reinforcements poured in from every sector, but it was never enough. Three Soviet Tank Armies and four Soviet Fronts ground through nineteen panzer and panzergrenadier divisions. German and Soviet losses were staggering. Kiev, the capital of the Ukraine, fell on November 6th. The 2nd Edition has been re-designed to play much faster using the system used in France '40 and Normandy '44. Players familiar with those games will find the new Ukraine '43 very easy to learn.","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":12568549785666,"sku":"BoardUkraine432ndEd","price":74.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/BoardUkraine432ndEd.jpg?v=1529930226"},{"product_id":"space-empires-4x-3rd-edition","title":"Space Empires 4X","description":"\u003cp\u003eSpace Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships), revealing different space terrain that affects movement and combat.\u003cbr\u003e\u003cbr\u003eSpace Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens. 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With that achieved, the British and French Fleets would sail to Constantinople, topple the Ottoman government, and open up a supply line to Russia.\u003c\/p\u003e\n\u003cp\u003eHowever, defending the beaches was an equal number of Turkish divisions, hardened in the recent Balkan Wars, led by well-trained Turkish officers, supported by advisors from the German General Staff.\u003c\/p\u003e\n\u003cp\u003eAn hour before dawn, in complete silence, the Anzacs rowed ashore at Ari Burnu, a place later to be famous as Anzac Cove. The Royal Navy had landed them in the wrong place! Huge dirt cliffs and scrub-choked washouts confronted them, rather than a beach and low dunes. Nevertheless inland they went, overrunning the Turkish pickets, only to become hopelessly confused by the night landing, jigsaw terrain, and inexperience.\u003c\/p\u003e\n\u003cp\u003eSeveral miles inland, a gifted Turkish Officer, Mustafa Kemal, was reviewing his regiment after night maneuvers above Ari Burnu. Kemal's quick and furious counter-attack saved the day for the Ottomans, and set him on the path to become the founder of modern Turkey.\u003c\/p\u003e\n\u003cp\u003eFurther south, at Cape Helles, the Lancashire Fusiliers won six Victoria Crosses - before breakfast - as they ripped through the barbed wire on the beach. The invaders never reached even their first day's objectives, although the Turks only avoided defeat by a hair's breadth. With a different plan, they might have thrown the invaders back into the sea.\u003c\/p\u003e\n\u003cp\u003eGallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed - but not reckless haste - is the key to success.\u003c\/p\u003e\n\u003cp\u003eThe map covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey. Players can choose to land at the historical beaches, or create their own plans.\u003c\/p\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.\u003c\/p\u003e\n\u003cp\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003c\/p\u003e\n\u003cp\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles. \u003c\/p\u003e\n\u003cp\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003c\/p\u003e\n\u003cp\u003eThe map scale is 400 metres per hex. Tha map covers the entire southern section of the peninsula from the Sari Bair range to Cape Helles (i.e. from Anzac to Helles, including all the forts in between). Daylight turns are two hours, night turns are four hours.\u003c\/p\u003e\n\u003cp\u003eY2\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":13838284292162,"sku":"817054011537","price":174.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/6deae1f2c2c40a7343db424cfef15d1bb47285cd.jpg?v=1540376883"},{"product_id":"paxromana","title":"Pax Romana","description":"\u003cp\u003eHow did Rome get to be Rome? Why did the Glory That Was Greece fade? What stopped Carthage from making an empire of the Mediterranean? Could the Seleucids really have conquered the western world?\u003c\/p\u003e\n\u003cp\u003ePAX ROMANA covers Europe from 300 BC through the end of the 1st century BC, when control of the Mediterranean was in a state of flux with four empires possible. The emphasis is on strategic operations, from raising armies to colonizing outlying areas, to fighting barbarian incursions, to maintaining political stability at home. \u003c\/p\u003e\n\u003cp\u003ePAX uses a unique marker-oriented play sequence that provides surprise and opportunity, plus a deck of unusual cards that provide the historical background of events and calamities within which the players must operate.\u003c\/p\u003e\n\u003cp\u003ePAX provides wide variety of scenarios, from fast-playing, one-sitting two-player games to vivid recreations of the entire era with four players. The game works well with 2, 3 or 4 players, and is designed to be playable solitaire for those interested in the historical view it provides. Scenarios range from The Punic Wars, through the Eastern Med conflicts between the Greeks and the Seleucids, all the way up to the entire 10 turn game, covering 300 years of history. In addition, there are two versions of PAX: the Standard Game, designed for fast play, and the Advanced version, which adds in much tangential history and allows for a more introspective examination of the era.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":13838324465730,"sku":"BoardPaxRomana","price":99.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0030\/1606\/5090\/products\/bce741eed4f04fcc5a72e5f1376836561170ddd7.jpg?v=1540377749"}],"url":"https:\/\/gamesempire.com.au\/collections\/gmt-games.oembed?page=11","provider":"Games Empire Pty Limited","version":"1.0","type":"link"}