Panzer (second edition)

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Game system designed for small unit actions from platoon to battalion-sized formations: Each 7/8â double-sided counter represents a single vehicle, towed gun or aircraft. The 5/8" double-sided leg unit counters represent squads, half-squads and sections, including their attached weapons Basic set includes a 22" x 34" mapboard Full color illustrated manual with various player aids and reference cards Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or make it as complex as desired. Includes rules for: Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE Sighting effects Overwatch fire Rate-of-fire Indirect fire, both on gameboard and off gameboard All of the unit data is included on the full-color data cards. The streamlined chit-based command system moves the action along at a brisk pace. Scenario and TO&E Reference Book TIME SCALE: 15 second to 15 minutes per turn MAP SCALE: 100 meters per hex UNIT SCALE: Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections DESIGNER & DEVELOPER: James M. Day ART DIRECTOR/PACKAGING: Rodger B. MacGowan MAP ART: Charles Kibler COUNTER ART: James M. Day, Pascal Da Silva, and Mark Simonitch

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